Marcelo Kallmann will be visiting with us this semester for extended periods of time during his sabbatical. Marcelo Kallmann is founding faculty, associate professor of computer science, and chief scientist of the Center for Information Technology Research in the Interest of Society (CITRIS) at the University of California, Merced. He holds a PhD from the Swiss Federal Institute of Technology in Lausanne (EPFL), and was research faculty at the University of Southern California (USC) before moving to UC Merced in 2005. His areas of research include computer animation, virtual reality and motion planning. In 2012 he was program co-chair for the 5th International Conference on Motion in Games (MIG), in 2013 he was a guest co-editor of the Computer Animation and Virtual Worlds Journal (CAVW), and in 2014 he was program co-chair of SBGames and associate editor for ICRA 2015. At UC Merced he established and leads the computer graphics research group (http://graphics.ucmerced.edu/). He is recipient of several NSF awards and his recent work on triangulations for path planning runs inside the recently announced The Sims 4.

 

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